PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
3rd LEVEL
|
1
| Fireball
| 17
| Reflex Half
| 1 Action
| Instantaneous
| Long (400 ft.+40 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Evocation
|
Desc:An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)
|
1
| Lightning Bolt
| 17
| Reflex Half
| 1 Action
| Instantaneous
| 120 ft.
|
Spell Resistance:Yes
| Components:V, S, M
| School:Evocation
|
Desc:Electricity deals 1d6 damage/level (Max 10d6) (PH248).
|
2nd LEVEL
|
1
| Flaming Sphere
| 16
| Reflex Negates
| 1 Action
| 1 round/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M/DF
| School:Evocation
|
Desc:A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)
|
| Invisibility
| 16
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level (D)
| Personal or touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Illusion
|
Desc:Subject is invisible for 10 min. /level or until it attacks (PH217).
|
1
| Knock
| 16
| None
| 1 Action
| Instantaneous
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V
| School:Transmutation
|
Desc:Opens locked or magically sealed door (PH246).
|
1
| Scorching Ray
| 16
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)
|
1st LEVEL
|
| Burning Hands
| 15
| Reflex Half
| 1 Action
| Instantaneous
| 15 ft.
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)
|
1
| Color Spray
| 15
| Will Negates
| 1 Action
| Instantaneous; See Text
| 15 ft.
|
Spell Resistance:Yes
| Components:V, S, M
| School:Illusion
|
Desc:A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)
|
| Comprehend Languages
| 15
| None
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, M/DF
| School:Divination
|
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
|
1
| Detect Secret Doors
| 15
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:You can detect secret doors, compartments, caches, and so forth (PH220)
|
1
| Expeditious Retreat
| 15
| None
| 1 Action
| 1 minute/level (D)
| Personal
|
Spell Resistance:-
| Components:V, S
| School:Transmutation
|
Desc:This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)
|
| Feather Fall
| 15
| Will Negates
| 0 Action
| 1 round/level
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes (harmless)
| Components:V
| School:Transmutation
|
Desc:The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)
|
1
| Magic Missile
| 15
| None
| 1 Action
| Instantaneous
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| Ray of Enfeeblement
| 16
| None
| 1 Action
| 1 minute/level
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:Ray reduces Str by 1d6 points +1 point/two levels (PH269).
|
| Sleep
| 15
| Will Negates
| 1 Round(s)
| 1 minute/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Enchantment
|
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).
|
0 LEVEL
|
| Acid Splash
| 14
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Arcane Mark
| 14
| None
| 1 Action
| Permanent
| 0 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
1
| Dancing Lights
| 14
| None
| 1 Action
| 1 minute (D)
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V, S
| School:Evocation
|
Desc:Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| 14
| Will Negates
| 1 Action
| 1 round
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Enchantment
|
Desc:This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
1
| Detect Magic
| 14
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| 14
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Disrupt Undead
| 15
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
|
| Flare
| 14
| Fortitude Negates
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V
| School:Evocation
|
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| 14
| Will Disbelief (if interacted with)
| 1 Action
| 1 round/level (D)
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S, M
| School:Illusion
|
Desc:Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Light
| 14
| None
| 1 Action
| 10 minutes/level (D)
| Touch
|
Spell Resistance:No
| Components:V, M/DF
| School:Evocation
|
Desc:Object shines like a torch (PH248).
|
| Mage Hand
| 14
| None
| 1 Action
| Concentration
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Transmutation
|
Desc:5-pound telekinesis (PH249).
|
| Mending
| 14
| Will Negates (Harmless, Object)
| 1 Action
| Instantaneous
| 10 ft.
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S
| School:Transmutation
|
Desc:Makes minor repairs on an object (PH253).
|
| Message
| 14
| None
| 1 Action
| 10 minutes/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V, S, F
| School:Transmutation
|
Desc:Whispered conversation at distance (PH253).
|
| Open/Close
| 14
| Will Negates (Object)
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes (object)
| Components:V, S, F
| School:Transmutation
|
Desc:Opens or closes small or light things (PH258).
|
| Prestidigitation
| 14
| Special; See Text
| 1 Action
| 1 Hour
| 10 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Performs minor tricks (PH264).
|
1
| Ray of Frost
| 14
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:Ray deals 1d3 cold damage (PH269).
|
1
| Read Magic
| 14
|
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, F
| School:Divination
|
Desc:Read scrolls and spellbooks (PH269).
|
| Resistance
| 14
| Will Negates (Harmless)
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Abjuration
|
Desc:Subject gains +1 on saving throws (PH272).
|
+1
| Touch of Fatigue
| 15
| Fortitude Negates
| 1 Action
| 1 round/level
| Touch
|
Spell Resistance:Yes
| Components:V, S, M
| School:Necromancy
|
Desc:You channel negative energy through your touch, fatiguing your target (PH294)
|