| | | | | | |
ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER | STR
| 16 | +3 |
|
| DEX
| 13 | +1 |
|
| CON
| 15 | +2 |
|
| INT
| 13 | +1 |
|
| WIS
| 17 | +3 |
|
| CHA
| 19 | +4 |
|
|
| | TOTAL |
WOUNDS/CURRENT HP
|
SUBDUAL DAMAGE
|
DAMAGE REDUCTION
|
HIT DIE TYPE
| | SPEED | HP | 57 |
|
|
| 5d10 | 20 | | | | | | | | | | | | | | | | | | | | | | | | | | |
AC | 21 | 20 | 11 | = | 10 | + | 8 | + | 2 | + | 1 | + | 0 | + | 0 | + | 0 | |
| | 50
| | -8
| | +1
| | 0
| | TOTAL | FLAT FOOTED | TOUCH AC
| | BASE | | ARMOR BONUS | | SHIELD BONUS | | DEX BONUS | | SIZE BONUS | | NATURAL ARMOR | | MISC BONUS | MISS CHANCE | SPELL FAILURE % | ARMOR CHECK | MAX DEX | SPELL RESIST. |
|
INITIATIVE |
+
1 | = | 1 | + | 0 | TOTAL | | DEX MOD | | MISC MOD |
| SAVING THROWS
| TOTAL | | BASE SAVE | | ABILITY MODIFIER | | MAGIC MODIFIER | | MISC MODIFIER | | TEMPORARY MODIFIER |
CONDITIONAL
MODIFIERS
| Fortitude Con | 10 | = | 4 | + | 6 | + | 0
| + | 0
| + |
| Reflex Dex | 6 | = | 1 | + | 5 | + | 0
| + | 0
| + |
| Will Wis | 8 | = | 1 | + | 7 | + | 0
| + | 0
| + |
|
|
|
TOTAL
| |
BASE
ATTACK BONUS
| |
ABILITY
MODIFIER
| |
SIZE
MODIFIER
| |
MISC
MODIFIER
| |
TEMPORARY
MODIFIER
| MELEE ATTACK BONUS
| +8 | = | 5 | + | 3
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS
| +6 | = | 5
| + | 1
| + | 0
| + | 0
| + |
| Grapple MODIFIER | +8 | = | 5 | + | 3
| + | 0
| + | 0
| + |
|
Longsword, Masterwork | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +10
| 1d8+3
| 19-20/x2
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | -
| 4 lbs.
| Slashing
| Medium
|
|
Crossbow, light | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +2
| 1d8
| 19-20/x2
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | 80 ft.
| 4 lbs.
| Piercing
| Medium
|
|
80 -
159 ft.
| 160 -
239 ft.
| 240 -
319 ft.
| 320 -
399 ft.
| +0 | -2 | -4 | -6 |
+1 Sword, short | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +9
| 1d6+4
| 19-20/x2
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | -
| 2 lbs.
| Piercing
| Medium
|
|
Full plate | TYPE | ARMOR BONUS | MAX DEX BONUS | Heavy
| +8
| 1
|
CHECK PENALTY | SPELL FAILURE | SPEED | WEIGHT | SPECIAL PROPERTIES | -6
| 35%
| 20 ft.
| 50 lbs.
|
|
Shield, heavy steel
| ARMOR BONUS | WEIGHT | CHECK PENALTY | SPELL FAILURE | +2
| 15 lbs.
| -2
| 15%
| SPECIAL PROPERTIES |
|
|
| SKILLS | Max
Ranks
| 8/
4 |
|
| SKILL NAME | KEY ABILITY | TOTALL
|
| RANKS |
| ABILITY MOD |
| MISC MOD | n
| Appraise | Int
| 1 | = |
| + | 1
| + |
| n
| Balance* | Dex
| -7 | = |
| + | 1
| + | -8 | n
| Bluff | Cha
| 4 | = |
| + | 4
| + |
| n
| Climb* | Str
| -5 | = |
| + | 3
| + | -8 | n
| Concentration | Con
| 4 | = | 2 | + | 2
| + |
| n
| Control Shape | Wis
| 3 | = |
| + | 3
| + |
| n
| Craft (__________) | Int
| -1 | = |
| + | 1
| + | -2 | n
| Diplomacy | Cha
| 14 | = | 8 | + | 4
| + | 2 | n
| Disguise | Cha
| 4 | = |
| + | 4
| + |
| n
| Escape Artist* | Dex
| -7 | = |
| + | 1
| + | -8 | n
| Forgery | Int
| 1 | = |
| + | 1
| + |
| n
| Gather Information | Cha
| 6 | = |
| + | 4
| + | 2 |
| Handle Animal | Cha
| 7 | = | 3 | + | 4
| + |
| n
| Heal | Wis
| 10 | = | 7 | + | 3
| + |
| n
| Hide* | Dex
| -7 | = |
| + | 1
| + | -8 | n
| Intimidate | Cha
| 4 | = |
| + | 4
| + |
| n
| Jump* | Str
| -5 | = |
| + | 3
| + | -8 | n
| Listen | Wis
| 4 | = |
| + | 3
| + | 1 | n
| Literacy |
| 0 | = |
| + | 0
| + |
| n
| Move Silently* | Dex
| -7 | = |
| + | 1
| + | -8 | n
| Perform (Act) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Comedy) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Dance) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Keyboard Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Oratory) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Percussion) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Sing) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (String Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Wind Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Ride | Dex
| 3 | = | 2 | + | 1
| + |
| n
| Search | Int
| 2 | = |
| + | 1
| + | 1 | n
| Sense Motive | Wis
| 5 | = | 2 | + | 3
| + |
| n
| Spot | Wis
| 4 | = |
| + | 3
| + | 1 | n
| Survival | Wis
| 3 | = |
| + | 3
| + |
| n
| Swim* | Str
| -5 | = |
| + | 3
| + | -8 | n
| Use Rope | Dex
| 1 | = |
| + | 1
| + |
| Skills marked with
n can be used untrained. * armor check penalty, if any, applies. ** Double armor penalty
|
PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
1st LEVEL
|
| Bless
| 14
| None
| 1 Action
| 1 minute/level
| 50 ft.
|
Spell Resistance:Yes (harmless)
| Components:V, S, DF
| School:Enchantment
|
Desc:Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
|
| Bless Water
| 14
| Will Negates
| 1 Minute(s)
| Instantaneous
| Touch
|
Spell Resistance:Yes (object)
| Components:V, S, M
| School:Transmutation
|
Desc:This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)
|
| Bless Weapon
| 14
| None
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:No
| Components:V, S
| School:Transmutation
|
Desc:Weapon becomes Good aligned, and bypasses DR -/magic and incorporeal miss chance of Evil creatures. (PH205)
|
| Create Water
| 14
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Cure Light Wounds
| 14
| Will Half
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S
| School:Conjuration
|
Desc:Cures 1d8+1/level damage [max +5] (PH215)
|
| Detect Poison
| 14
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Detect Undead
| 14
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, M/DF
| School:Divination
|
Desc:You can detect the aura that surrounds undead creatures (PH220)
|
1
| Divine Favor
| 14
| None
| 1 Action
| 1 minute
| Personal
|
Spell Resistance:-
| Components:V, S, DF
| School:Evocation
|
Desc:Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PH224)
|
| Endure Elements
| 14
| Will Negates (Harmless)
| 1 Action
| 24 hours
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Abjuration
|
Desc:Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Magic Weapon
| 14
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S, DF
| School:Transmutation
|
Desc:Weapon gains +1 bonus (PH251).
|
| Protection from Chaos
| 14
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Evil
| 14
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Read Magic
| 14
|
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, F
| School:Divination
|
Desc:Read scrolls and spellbooks (PH269).
|
| Resistance
| 14
| Will Negates (Harmless)
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Abjuration
|
Desc:Subject gains +1 on saving throws (PH272).
|
| Restoration, Lesser
| 14
| Will Negates (Harmless)
| 3 Round(s)
| Instantaneous
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S
| School:Conjuration
|
Desc:Dispels magic ability penalty or repairs 1d4 ability damage (PH272).
|
| Virtue
| 14
| Fortitude Negates; See Text
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, DF
| School:Transmutation
|
Desc:Subject gains 1 temporary hp (PH298).
|