Groot Hammerpecs
Clr5Dwarf, HillChaotic GoodNo Devotion ( War, Strength )
CLASS RACE ALIGNMENT DEITY
5Medium60Male4' 3"142 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
10,00015,0005,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
17+3

DEX
16+3

CON
18+4

INT
13+1

WIS
19+4

CHA
13+1


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP47


5d820
AC181810=10+6+2+0+0+0+0
55
-9
+0
0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 7=3+4
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+3
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
8=4+4+0
+0
+
Reflex
Dex
4=1+3+0
+0
+
Will
Wis
8=4+4+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6=3+3
+0
+0
+
RANGED
ATTACK BONUS
+6=3
+3
+0
+0
+
Grapple
MODIFIER
+6=3+3
+0
+0
+

Flail, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d8+3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
5 lbs.
Bludgeoning
Medium


Crossbow, light, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d8
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+1-1-3-5

Splint mailTYPEARMOR BONUSMAX DEX BONUS
Heavy
+6
0
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-7
40%
15 ft.
45 lbs.


Shield, heavy steel
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
+2
15 lbs.
-2
15%
SPECIAL PROPERTIES



SKILLSMax
Ranks
8/ 4


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
1=
+1
+
n
Balance*Dex
-6=
+3
+-9
n
BluffCha
1=
+1
+
n
Climb*Str
-6=
+3
+-9
n
ConcentrationCon
12=8+4
+
n
Control ShapeWis
4=
+4
+
n
Craft (__________)Int
-1=
+1
+-2
n
Craft (Armorsmithing)Int
1=
+1
+
n
Craft (Blacksmithing)Int
1=
+1
+
n
Craft (Stonemasonry)Int
1=
+1
+
n
Craft (Weaponsmithing)Int
1=
+1
+
n
DiplomacyCha
3=2+1
+
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
-6=
+3
+-9
n
ForgeryInt
1=
+1
+
n
Gather InformationCha
1=
+1
+
n
HealWis
12=8+4
+
n
Hide*Dex
-6=
+3
+-9
n
IntimidateCha
1=
+1
+
n
Jump*Str
-6=
+3
+-9

Knowledge (Religion)Int
7=6+1
+
n
ListenWis
4=
+4
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-6=
+3
+-9
n
Perform (Act)Cha
1=
+1
+
n
Perform (Comedy)Cha
1=
+1
+
n
Perform (Dance)Cha
1=
+1
+
n
Perform (Keyboard Instruments)Cha
1=
+1
+
n
Perform (Oratory)Cha
1=
+1
+
n
Perform (Percussion)Cha
1=
+1
+
n
Perform (Sing)Cha
1=
+1
+
n
Perform (String Instruments)Cha
1=
+1
+
n
Perform (Wind Instruments)Cha
1=
+1
+

Profession (Miner)Wis
6=
+4
+2
n
RideDex
3=
+3
+
n
SearchInt
1=
+1
+
n
Sense MotiveWis
4=
+4
+
n
SpotWis
4=
+4
+
n
SurvivalWis
4=
+4
+
n
Swim*Str
-6=
+3
+-9
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Bolts, crossbow (10)
21 gp2.00
Holy symbol, wooden
11 gp0.00
Crossbow, light, Masterwork
1335 gp4.00
Rations, trail (per day)
75 sp7.00
Scroll of Cure Light Wounds (1)
125 gp0.00
Rope, hemp (50 ft.)
11 gp10.00
Everburning Torch
1110 gp(1.00)
Shield, heavy steel
120 gp15.00
Flail, Masterwork
1308 gp5.00
Splint mail
1200 gp45.00
1 - 86 lbs. 87 - 173 lbs. 174 - 260 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 88.00 lbs.

MONEY
CP -
SP -
GP - 80
PP -
Misc -
LANGUAGES
Dwarven, Common


TURN/REBUKE UNDEAD
Turn Check ResultMax HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 4Turn check: 1d20 + 3
o o o o
FEATS
Armor Proficiency: heavy
Combat Casting
Martial Weapon Proficiency: Flail
Improved Initiative
Weapon Focus: Flail
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Armor Proficiency: light
SPECIAL ABILITIES
Special Qualities
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Stonecunning (Ex)
Weapon Familiarity (Ex)
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Spontaneous casting
Turn or rebuke undead (4/day)
Domain Powers
War: Free Martial proficiency and focus
Strength: Perform a feat of strength 1/day


Groot Hammerpecs's Cleric Spells
Level:0123456789
Known:AllAllAllAll------------
Per Day:54 + 13 + 12 + 1------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
3rd LEVEL

Animate Dead
17
None
1 Action
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M
School:Necromancy
Desc:Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Bestow Curse
17
Will Negates
1 Action
Permanent
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blindness/Deafness
17
Fortitude Negates
1 Action
Permanent
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V
School:Necromancy
Desc:You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Contagion
17
Fortitude Negates
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
17
None
1 Action
Permanent
Touch
Spell Resistance:No
Components:V, S, M
School:Evocation
Desc:A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)
1
Create Food and Water
17
None
10 Minute(s)
24 hours; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Cure Serious Wounds
17
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 3d8 +1/level damage [max +15] (PH190)

Daylight
17
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, S
School:Evocation
Desc:The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
17
None
1 Action
1 day/level (D)
Touch
Spell Resistance:No
Components:V, S
School:Evocation
Desc:Object radiates shadowy illumination in 60-ft. radius (PH191).
1
Dispel Magic
17
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Abjuration
Desc:Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Glyph of Warding
17
Special; See Text
10 Minute(s)
Permanent until discharged (D)
Touch
Spell Resistance:No (Object) and Yes; See Text
Components:V, S, M
School:Abjuration
Desc:Harms (1d8 damage\2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Helping Hand
17
None
1 Action
1 hour/level
5 miles
Spell Resistance:No
Components:V, S, DF
School:Evocation
Desc:You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
17
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
17
None
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Evocation
Desc:Dispels invisibility within 5 ft. /level (PH245).

Locate Object
17
None
1 Action
1 minute/level
Long (400 ft.+40 ft./level)
Spell Resistance:No
Components:V, S, F/DF
School:Divination
Desc:Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/le